Diablo 3 received almost 30 seasons in its lifespan, and asking players to make a new character every time they wanted to participate in seasonal events bordered on ridiculous. So, Rebirth was born, allowing gamers to Diablo 4 Items transform non-seasonal characters into seasonal ones pretty much instantly. The feature stripped all progress made on a build, taking players back to their humble level-one beginnings to begin a fresh build grind for a season. However, Diablo 4 seemed to turn its back on the Rebirth, requiring gamers to create a new character for every battle pass, and there was a collective groan from the fan base.

With Adam Fletcher's reassuring comments that the development team was aware of fans' distaste with this mechanic and hinting at a possible return for Rebirth, what remains to be seen is how the feature meshes with Diablo 4's gameplay. Diablo 3's Rebirth had a few faults its successor needs to correct, such as the inability to undo a Season Rebirth. To err is human, and an unfortunate slip of the hand caused a fair few gamers to accidentally choose the wrong character for Rebirth in Diablo 3, and the error couldn't be reversed. Diablo 4's first port of call should be to let gamers change their minds, although Blizzard could introduce a time limit after which players would stick with their seasonal character.

Another potential area for Diablo 4 to improve upon the Rebirth mechanic is the number of characters per season allowed to use the feature. While there's an argument that the limit of three characters is enough for most players, getting through seasonal playthroughs can be hard work, and giving gamers a few more tries at Rebirth would be welcome. As Diablo 4's Season of the Malignant waits in the wings, it is unclear if Rebirth will be available in time, but players are looking forward to tackling the debut season's objectives.

Diablo 4: Things You Should Always Sell

Despite how big Sanctuary is in this installment of the Diablo franchise, there aren't that many cities that have all the services that a player needs at any given time. When it's time for a new transmog or a chance at getting something decent for all those Obols, here are the locations that offer those services in Diablo 4.

7 Kyovashad, Fractured Peaks

This is the biggest city in the zone of Fractured Peaks and it might be the only sprawling metropolis in the whole game. Granted, half of this is the Cathedral of Light and Sanctuary's only World Tier Statue, but it's still impressive.

This is the first major city that most players experience because the early campaign quests lead to Kyovashad. Several of the early leveling quests rated to crafting also end here, and there are also several side quests to pick up. Services here include all possible amenities, and no less than three dungeons, some of which are part of the Sister Octavia quest chain.

6 Cerrigar, Scosglen

Nestled in the center of rocky Scosglen, Cerrigar is a pleasant surprise after slogging through this massive zone with little to show for it in the way of settlements or civilization. Only Marowen, a tiny hamlet on the north shore, even comes close and it only has the basics.

The city has the usual one-stop-shopping that includes all of the essential and elective services, including a Wardrobe and a Stable for cosmetic concerns. Those looking for more renown can grab a few extra quests from NPCs in the city streets.

5 Ked Bardu, Dry Steppes

A pleasant and orderly city in the Kotama Grasslands, this might be one of the only places in Sanctuary that feels like it could be somewhere else. It's mostly flat and shaped like a simple rectangle, so it's also easy for a player to find their way around.

The Kotama Grasslands are on the northwestern corner of the Dry Steppes, and there aren't many other options in the zone when it comes to settlements, vendors, or waypoints. Special regions like the Tusmaa Rift and the Onyx Watchtower are located nearby, in the south.

4 Jarandai, Dry Steppes

Jirandi, a bigger town on the border of Kehjistan, is the only place that can compare to Ked Baru in this zone when it comes to certain basic services. It has an interesting geography, built on a canyon with the road heading south and going through the middle. However, it lacks more complicated services like gem-cutting and alchemy.

Although Jarandi is in the Dry Steppes, it's located on the border of the Scouring Sands, a zone in Kehjistan to the south. That makes it a more convenient waypoint for places like Alcarnus and The Exalted Terrace.

3 Gael Kul, Kehjistan

An ancient city on the edge of a vast and harsh desert, bordered on the western side by a tropical ocean shoreline, Gael Kul is one of the more scenic and pleasant cities in Sanctuary. It's also the one that players often see last given its location on the edge of southern Kehjistan, but it's convenient to places like the PvP area the Fields of Hatred, and the stronghold Omath's Redoubt to the east.

Not really a convenient location, but still a place worth visiting for the choice of services, several side quests, and romantic places like shipwreck cove. There are also three Cellars nearby for those players that need more incentive to ride out and find this waypoint.

2 Zarbinzet, Hawezar

Zarbinzet has all of the services and amenities that any adventurer could want or need, but the drawback is that it's located in the western part of a fairly big zone, Hawezar. It's on the edge of a massive tropical swamp, surrounded by places with names like Blightwater and Toxic Fens, and most players who come here visit either the Blacksmith or the Alchemist first.

Despite the location in the far southern zone surrounded by infested marshland, there are some important locations nearby. Gulya's Hut is to the west on the Forsaken Coast, and players will also be interested in the Fields of Hatred to the east and the Crusader's Monument to the north.

1 Backwater, Hawezar

Not exactly a big city in the sense that it has the same services as many others, but its location, the only city on Sanctuary's east coast, is worth mentioning. It also has more services than one would expect given it's a smaller town, and even comes with a dungeon, the Backwater Storage Cellar.

The Forsaken Coast has several Cellars along the shoreline, and there are several more in the more northerly zone of the Rotspill Delta, which has no settlement of cheap d4 mats any kind. The next closest one is Wejinhani, far to the west in the Dismal Foothills, so it's not convenient for adventurers exploring the coast.